All the major changes made to this site, over time. This includes new content, as well as clerical changes and accessibility fixes.
January 23, 2020
New Year's Updates
I forgot to record this update until just now 🤔
Over the new year, I made a few small updates around the site:
- Created generic landing pages for most of the art galleries, so that I don't have to manually update the website navigation menu by hand every time a new year turns over. (previously they were directed to the most recent year.)
- Removed TES pages from my navigation menu. I haven't been actively interested in creating TES fanwork in a few years. They are still linked from the “Other Art” gallery, I just don't consider them important enough to have a place of prominence, so to speak.
- Updated the Ghost River cast page (v2.0: The One With Val)
- Updated the Moribund cast page. Most notable is the addition of Redmond and Jesse, now that Hell's Gate has settled itself comfortably into that world.
- Added a link to the Hell's Gate sketchbook to the Projects page and menu dropdown. May as well :^B
In the future, I would like to fix the weird snapping behaviour that occurs on the Ghost River section of the site on mobile. I *think* I've fixed it on desktop, but it's been long enough that I forgot how I did that, so.
Other than that, I hope to add more old art to various galleries, to round them out and make them more complete. Then I can finally declare them comprehensive (or at least to my liking OTL)
August 19, 2019
Mercasor + RANSOM Info Updated
I've consolidated the Mercasor and RANSOM stories into a single story, under the Moribund Info and Character Info pages. The old Mercasor story with Ken, M, Ors, and Erin is now defunct; The story formerly known by RANSOM, with Brun, Sinuk, Darrow, and co. is now taking its place.
I have been sitting on this change for the better half of a year. After being out of love with the original Mercasor story for so long, I realized it was probably time to retire it. What I didn't realize for quite a while was that RANSOM was kind of its spiritual successor! It's weird to say that I'm actively writing one of the “main” Moribund stories, but, yeah, that's what I'm doing. I guess that's what happens when you work on a world for so long that it starts leaking out of every orifice.
Ken and M are technically 'retired' characters, now, which is why I've updated my social media icons to be Brun and Sinuk. It's kind of bittersweet to see them go the way of the original Mercasor story, but they're also not... really going anywhere. Brun and Sinuk have only ever always been the same thing retold in a way that I'm more excited and more in love with.
Ors and Erin's (future) roles in RANSOM / Mercasor remain unchanged. I've removed them from the “character info” page because they're not relevant to the story yet, but they're also not going anywhere as far as I know. It'll just... be... like 9 years before I finish writing this dang story and they /do/ finally become relevant.
Whew. @_@ Did I mention I need to rename them? This is what happens when you sit on a world for like 7 years. Please strike while the iron is hot.
June 12, 2019
Hell's Gate Sketchbook
Compiled all the ragtag sketches of Jesse and Redmond into a single page, the Hell's Gate Sketchbook, and added a few new ones as well. The page is accessible from the "Other Art" gallery.
Happy Pride month! Redmond is in lesbian agony.
May 9, 2019
Navigation Update + Accessibility Fix
I said that my navbars were keyboard accessible in the last update, but I misspoke like a damnable liar. They were only screenreader accessible. The good news is that they should also be keyboard accessible now (for real this time.)
This fix is also tied up in a compatibility issue with Safari on mobile IOS. My dropdown menus make use of the :hover pseudoclass, but this class isn't called on when a user touches the menu in Safari, and so they don't appear. This fix helped me a lot. Couldn't tell you why it works, apart from expanding the inputs from :hover to :active + :focus.
What I can tell you is that, now that menu items can be called on with both tab ( :focus ) and touch ( :active ), all I needed was some creative use of the :focus-within pseudoclass to get the dropdown menus to persist as a user tabs through them. Spicy.
Thanks to pal Harvey for bringing this to my attention, testing the fix, and patiently listening to me rubber ducky it out!
May 8, 2019
I really should have started logging this stuff earlier.
All galleries have been redesigned. The thumbnails in each directory are real thumbnails, now (i.e. little 300 by 300 px images.) These images click through to the raw artworks, which are each hosted on a dedicated page with a comments section, alt text captions, and so forth. They should be much easier to load and much less demanding on data, now. Try the 2017 Moribund gallery out, if you like-- It's definitely my heaviest gallery page, but hopefully a marked improvement compared to what it was.
Previously, pieces were hosted using modals, and each "thumbnail" was actually a full-sized raw artwork resized in-browser to fit their frames. They were also laughably unusable.
Navbars have been redesigned to be keyboard and screenreader accessible (hopefully; I'm using NVDA to test this) and now include skiplinks. With the conclusion of Ghost River, I've added Kithless' page to the site menu, under TWWM. I've also added quick links to RANSOM, NAKAQUOI! and Ghost River under the Projects header.
Updated Dia's page, and added Kith's to celebrate the conclusion of Ghost River. My TWWM player profile is now linked on the TWWM info page. A handful of new artworks have been added to the Moribund gallery and the Other Art gallery.
March 2, 2019
Site launched, but, like, for real this time. 🎉🎉🎉
Dec 7, 2018
Site launched. 🎉